By Matthew Knott
Starting Xcode, rapid version won't basically get you up and working with Apple's most modern model of Xcode, however it additionally indicates you the way to take advantage of rapid in Xcode and features a number of initiatives to build.
If you have already got a few programming event with iOS SDK and Objective-C, yet desire a extra in-depth educational on Xcode, in particular Xcode with Apple’s new programming language, quick, then starting Xcode, fast version is for you. The ebook specializes in the hot applied sciences, instruments and lines that Apple has bundled into the recent Xcode 6, to enrich the newest iOS eight SDK.
By the tip of this publication, you'll have all the talents and various examples to draft from to get your quick app from proposal to App shop with all of the energy of Xcode.
Read or Download Beginning Xcode: Swift Edition (2nd Edition) PDF
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Extra info for Beginning Xcode: Swift Edition (2nd Edition)
All you need to know is that, as you can see in Figure 3-12, the most recent version of a file is selected on the left, and Xcode opens another version of that file on the right and lets you track and view changes made to this file. CHAPTER 3: Project Templates and Getting Around 57 Figure 3-12. The Version editor Utilities The utilities area provides essential tools for your project. What’s useful about the utilities area is that it varies in terms of what it displays, depending on what you’re using.
You need to create a new view controller file called MessageViewController that subclasses UIViewController. I explain subclassing in great detail later in the book; for now create the file by going to File ° New (z+N) and selecting Cocoa Touch Class, as shown in Figure 3-16. Click Next. Figure 3-16. The new file template selection 59 60 CHAPTER 3: Project Templates and Getting Around 4. On the next screen, you’re asked for two values: Class and Subclass Of. For the Subclass Of value, you need to tell Xcode which class your new class is based on.
Chapter 3 Project Templates and Getting Around In Chapter 2, you created a very basic application and then tested it on the iOS Simulator. You were also introduced to the basics of the Project Navigator and looked at the Attributes Inspector. In addition, you programmatically updated the contents of a label that had been placed onto the view using Interface Builder and made it show an image file that had been added to the project, and you used an Asset Catalog to set the application’s icon. In the first half of this chapter, you take a step back from app creation and look at the array of different tabs, inspectors, panels, buttons, and windows that come with Xcode, along with the different project templates that Xcode provides.
Beginning Xcode: Swift Edition (2nd Edition) by Matthew Knott